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Question 93 of 187
A gaming company runs a multiplayer backend as a set of stateless microservices on Azure. Players are distributed across North America, Europe, and Asia. Currently all traffic routes to a single region in East US, and players in Asia experience high write latency because game state updates must travel to East US. The architects want each region to accept local writes with low latency while keeping data eventually synchronized globally. Which architectural approach should you recommend?
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