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Question 32 of 141

A gaming company runs a multiplayer backend on EC2 instances behind Network Load Balancers deployed in three AWS Regions (us-east-1, eu-west-1, ap-southeast-1). The game uses custom UDP and TCP protocols on non-HTTP ports and requires the lowest possible latency for players worldwide, static entry-point IP addresses that can be embedded in the game client, and fast regional failover if a Region becomes unhealthy. Which edge design best meets these requirements?

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