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Question 100 of 138

Your game development team stores large binary assets (textures, 3D models, and video files, often 100 MB to 2 GB each) in an Azure DevOps Git repository. Developers report that cloning the repository takes hours and consumes excessive disk space because every historical version of each binary is downloaded. You must reduce clone times and storage bloat for these binary files while keeping them under version control. What should you implement?

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