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AWS Certified Solutions Architect - Associate67 / 150
Question 67 of 150

A company operates a real-time multiplayer gaming backend across EC2 instances behind Network Load Balancers in three AWS Regions (us-east-1, eu-west-1, ap-southeast-1). Players worldwide report inconsistent connection latency and slow failover when a regional endpoint becomes unhealthy. The backend uses raw TCP and UDP protocols. The company wants players to connect to the nearest healthy Region automatically through static entry-point IP addresses, with fast rerouting during Regional failures. Which solution best meets these requirements?

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